AoeStats
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Hill Fort

506452966Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1619
+11
🇳🇱 Wei · Netherlands
1540
+14
🇷🇴 Bulgarians · Romania
1533
+14
🇳🇱 Mongols · Netherlands
1532
-14
🇺🇸 Saracens · United States
1516
-14
🇲🇽 Spanish · Mexico
1455
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,098 9:05 16:54 37:50 ⛏ Fast Castle
43 1,926 10:39 15:15 37:50 ⛏ Fast Castle
43 1,917 9:20 18:58 35:44 ⚔ Scout Rush
38 1,713 11:24 15:13 39:39 ⛏ Fast Castle
31 1,382 11:37 16:28 40:39 ⛏ Fast Castle
31 1,388 13:02 17:43 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,590 22,220 17,420 2,900 64,130 65,982
18,700 18,665 11,875 1,905 51,145 54,364
19,830 19,221 5,220 1,180 45,451 50,544
17,795 17,775 6,105 2,135 43,810 45,523
17,810 9,858 13,525 2,250 43,443 50,582
14,180 14,880 9,245 2,775 41,080 43,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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