AoeStats
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Hill Fort

504888597Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 50m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Berbers · Netherlands
1658
+13
🇺🇸 Wei · United States
1619
+15
🇨🇴 Spanish · Colombia
1619
+15
🇺🇸 Wei · United States
1670
-17
🇳🇱 Shu · Netherlands
1591
-14
🇷🇴 Bulgarians · Romania
1534
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,701 11:15 15:07 40:58 ⛏ Fast Castle
45 2,286 11:08 15:39 41:08 ⚔ Archers FC
42 2,140 11:09 16:15 37:58 ⛏ Fast Castle
42 2,130 10:44 15:12 35:52 ⛏ Fast Castle
39 2,006 8:59 19:14 37:04 ⚔ Scout Rush
38 1,941 8:28 18:13 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,360 23,230 16,875 4,030 78,495 82,371
28,580 22,690 14,340 3,695 69,305 71,995
20,815 24,791 14,990 1,535 62,131 62,118
25,535 15,040 13,140 2,965 56,680 64,353
15,590 23,310 11,855 4,355 55,110 57,975
22,140 11,600 10,930 3,295 47,965 49,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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