AoeStats
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MegaRandom

504593922Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 31m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1838
+6
🇺🇸 Wei · United States
1627
+12
🇳🇱 Mongols · Netherlands
1574
+14
🇷🇴 Italians · Romania
1505
+17
🇫🇷 Turks · France
1574
-13
🇲🇦 Mongols · Morocco
1557
-12
🇩🇪 Italians · Germany
1542
-12
🇸🇻 Hindustanis · El Salvador
1541
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,847 10:38 24:32 — ⚔ Archer Rush
58 1,800 8:28 24:50 — ⚔ Scout Rush
55 1,728 8:59 24:16 — ⚔ Archer Rush
52 1,613 8:55 26:22 — ⚔ Archer Rush
50 1,554 9:19 21:44 — ⚔ Scout Rush
42 1,322 8:32 27:43 — ⚔ Scouts into Skirms into Towers
39 1,222 9:06 23:15 — ⚔ Scout Rush
36 1,123 10:17 22:19 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,155 8,790 3,220 850 22,015 22,690
10,335 5,151 1,870 200 17,556 17,803
9,550 5,410 800 300 16,060 17,218
9,920 3,835 1,640 105 15,500 16,556
5,000 6,189 4,050 0 15,239 15,351
4,560 4,609 2,095 1,400 12,664 13,063
5,250 4,717 2,345 225 12,537 13,211
6,745 3,660 400 725 11,530 12,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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