AoeStats
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MegaRandom

504296705Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 53m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1595
+14
🇫🇷 Wei · France
1520
+18
🇫🇷 Berbers · France
1377
+23
🇺🇸 Wei · United States
1643
-22
🇳🇱 Mongols · Netherlands
1551
-18
🇷🇴 Italians · Romania
1471
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,070 10:42 24:35 39:38 ⚔ Fish Boom into Galleys into Skirms
46 2,457 9:55 23:02 43:39 ⚔ Archer Rush
45 2,411 10:33 14:32 43:35 ⛏ Fish Boom FC into Fire Galleys
45 2,427 9:36 19:26 39:55 ⚔ Galley Rush
42 2,271 9:52 19:45 35:45 ⚔ Fish Boom into Scouts
41 2,194 10:41 15:16 39:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,920 21,259 18,995 2,440 79,614 91,969
32,945 25,161 17,260 3,550 78,916 87,346
16,800 32,817 14,180 2,435 66,232 74,772
15,455 21,860 13,125 2,905 53,345 60,789
14,340 22,543 12,935 2,855 52,673 60,009
17,930 18,782 9,025 4,635 50,372 54,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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