AoeStats
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African Clearing

504286885Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 44m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wei · Russia
1458
+21
🇧🇾 Shu · Belarus
1434
+22
🇷🇺 Mongols · Russia
1405
+23
🇺🇸 Wei · United States
1668
-25
🇳🇱 Spanish · Netherlands
1573
-22
🇷🇴 Italians · Romania
1490
-19
Player eAPM Actions Feudal Castle Imperial Opening
85 3,761 12:48 16:32 42:57 ⛏ Fast Castle
48 2,135 13:15 17:40 — ⛏ Fast Castle
48 2,145 13:18 16:42 43:16 ⛏ Fast Castle
44 1,958 13:33 18:14 41:04 ⛏ Fast Castle
31 1,379 27:15 34:42 — ⛏ Fast Castle
29 1,290 13:51 30:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,550 20,954 7,650 2,605 49,759 50,308
16,675 8,579 5,490 3,850 34,594 35,436
12,300 10,888 5,925 1,700 30,813 32,615
13,100 8,559 5,065 2,020 28,744 30,621
10,150 9,758 1,580 1,735 23,223 23,611
7,600 7,918 900 1,825 18,243 18,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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