AoeStats
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Coastal Forest

503702163Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 17m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1603
+14
🇦🇷 Britons · Argentina
1549
+17
🇦🇷 Malians · Argentina
1514
+19
🇺🇸 Wei · United States
1640
-20
🇳🇱 Koreans · Netherlands
1567
-17
🇷🇴 Italians · Romania
1504
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,008 8:05 — — ⚔ Scout Rush
58 1,004 10:34 14:50 — ⛏ Fish Boom FC
55 962 8:58 — — ⚔ Archer Rush
52 900 8:53 — — ⚔ Archer Rush
45 785 8:25 — — ⚔ Scout Rush
36 620 10:47 14:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,425 3,024 770 200 7,419 7,416
3,485 2,829 675 100 7,089 7,373
2,550 2,425 1,630 0 6,605 6,858
3,370 2,414 50 125 5,959 5,659
3,680 2,098 50 0 5,828 6,214
2,285 2,324 955 125 5,689 6,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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