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Coastal Forest

503687009Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 96m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1626
+14
🇳🇱 Turks · Netherlands
1549
+18
🇷🇴 Italians · Romania
1483
+21
🇷🇺 Huns · Russia
1655
-21
🇷🇺 Portuguese · Russia
1613
-19
🇵🇱 Saracens · Poland
1505
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 6,622 8:48 24:44 43:32 ⚔ Scout Rush
65 6,217 9:41 20:38 47:24 ⛏ Fish Boom FC
58 5,551 13:53 17:41 42:37 ⛏ Fast Castle
52 5,018 11:22 28:58 59:24 ⚔ Archer Rush
51 4,895 9:45 22:54 41:17 ⚔ Scout Rush
41 3,939 10:02 17:32 42:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
90,750 51,463 92,445 1,190 235,848 274,663
88,745 55,139 49,005 4,105 196,994 211,249
60,435 80,709 41,578 6,880 189,602 192,472
71,720 45,589 43,175 4,935 165,419 171,102
27,940 56,767 41,950 2,135 128,792 135,128
26,815 32,026 21,065 8,230 88,136 101,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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