AoeStats
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Four Lakes

503676784Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 38m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1614
+12
🇳🇱 Persians · Netherlands
1533
+16
🇷🇴 Italians · Romania
1464
+19
🇩🇪 Shu · Germany
1601
-19
🇪🇸 Ethiopians · Spain
1494
-14
🇺🇸 Persians · United States
1488
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,249 10:39 22:05 33:05 ⚔ Fish Boom into Archers
57 2,221 9:09 24:18 — ⚔ Archer Rush
53 2,044 8:53 17:52 35:47 ⚔ Fish Boom into Scouts
51 1,960 11:00 19:05 — ⛏ Fish Boom
44 1,704 9:29 22:13 — ⚔ Archer Rush
41 1,572 9:52 23:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,635 12,087 12,470 950 49,142 49,848
17,950 12,807 6,910 500 38,167 43,953
10,885 10,906 8,675 1,600 32,066 34,360
8,500 9,829 5,865 550 24,744 26,474
6,800 7,289 4,965 325 19,379 20,470
5,250 6,894 4,440 350 16,934 17,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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