AoeStats
← Striker1904

Arena

509428515Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1062
+14
🇩🇪 Lithuanians · Germany
1051
+15
🇺🇸 Britons · United States
1047
-15
🇨🇦 Khmer · Canada
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,896 11:44 18:30 40:27 ⚔ Archer Rush
34 1,672 10:18 14:39 30:28 ⛏ Fast Castle
28 1,371 11:35 16:00 41:38 ⛏ Fast Castle
27 1,314 9:48 18:22 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,890 14,220 23,260 3,610 69,980 71,874
31,155 19,430 9,650 3,650 63,885 67,017
30,260 18,658 9,230 2,785 60,933 64,183
14,780 13,945 10,580 1,600 40,905 45,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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