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Arena

510119036Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Georgians · Georgia
1103
+16
🇮🇳 Teutons · India
1089
+17
🇫🇷 Franks · France
1108
-17
🇫🇷 Saracens · France
1107
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,382 10:36 15:13 39:37 ⛏ Fast Castle
27 1,154 11:16 22:46 35:17 ⚔ Archer Rush
26 1,127 10:40 14:18 28:50 ⛏ Fast Castle
20 861 10:39 14:38 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,250 16,710 7,390 2,100 42,450 58,493
18,005 10,640 8,575 1,785 39,005 47,178
15,130 9,933 8,595 2,250 35,908 40,095
10,710 6,090 3,265 3,465 23,530 29,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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