AoeStats
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Arena

509587617Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 30m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1062
+15
🇫🇷 Saracens · France
1061
+15
🇺🇸 Spanish · United States
1051
-44
🇲🇾 Koreans · Malaysia
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,022 10:47 15:20 — ⛏ Fast Castle
33 982 10:40 18:22 — ⛏ Fast Castle
29 861 10:34 22:48 — ⚔ Archer Rush
20 611 12:13 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,305 5,218 1,720 1,055 13,298 15,316
3,695 5,105 970 1,815 11,585 13,628
5,230 2,665 1,525 2,070 11,490 12,332
3,530 2,520 440 100 6,590 6,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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