AoeStats
← NWII_WAR_OmniManco

Fortress

510240868Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 23m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1259
+15
🇵🇪 Poles · Peru
1202
+18
🇨🇴 Italians · Colombia
1253
-17
🇲🇽 Slavs · Mexico
1226
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 760 8:29 12:42 — ⛏ Fast Castle
22 507 7:38 11:38 — ⛏ Fast Castle
20 471 7:10 11:08 — ⛏ Fast Castle
17 393 7:57 11:51 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,425 5,420 1,550 300 15,695 17,851
8,100 4,200 600 950 13,850 14,834
6,365 5,600 940 315 13,220 15,255
5,745 3,695 900 230 10,570 14,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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