AoeStats
← NWII_WAR_OmniManco

Fortress

510136685Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 67m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1268
+17
🇷🇺 Celts · Russia
1220
+18
🇺🇸 Khmer · United States
1288
-18
🇨🇴 Spanish · Colombia
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,718 7:49 11:41 29:50 ⛏ Fast Castle
30 2,017 8:04 12:52 27:02 ⛏ Fast Castle
25 1,719 7:58 12:12 31:24 ⛏ Fast Castle
22 1,488 7:37 10:31 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,985 26,295 21,845 4,400 118,525 121,323
46,615 44,295 15,420 2,895 109,225 116,668
45,210 33,557 11,520 930 91,217 94,267
42,710 26,740 14,525 4,840 88,815 108,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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