AoeStats
← NWII_WAR_OmniManco

Nomad

510130694Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1296
+15
🇨🇴 Huns · Colombia
1253
+17
🇦🇷 Koreans · Argentina
1301
-17
🇦🇷 Malay · Argentina
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,879 12:06 17:55 34:35 ⛏ Fish Boom into Galleys FC into Fire Galleys
37 1,693 14:03 18:19 33:07 ⛏ Fish Boom FC
33 1,485 13:54 19:28 — ⚔ Fish Boom into Archers into Fire Galleys
33 1,503 13:17 17:47 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,375 23,985 10,590 5,240 56,190 69,305
11,325 10,915 8,295 3,450 33,985 38,759
10,950 9,982 4,795 2,525 28,252 30,444
4,700 5,912 1,560 445 12,617 12,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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