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Arena

510597723Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
795
+13
🇮🇳 Vietnamese · India
782
+14
🇮🇳 Japanese · India
743
+15
🇮🇳 Khmer · India
709
+17
🇳🇱 Lithuanians · Netherlands
764
-16
🇨🇿 Turks · Czechia
759
-16
🇨🇿 Britons · Czechia
708
-14
🇲🇽 Teutons · Mexico
696
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,600 11:35 19:10 37:16 ⛏ Fast Castle
18 769 9:37 19:24 37:01 ⛏ Fast Castle
17 736 11:04 15:35 36:11 ⛏ Fast Castle
17 720 10:35 16:32 39:48 ⛏ Fast Castle
13 552 13:41 22:38 36:18 ⛏ Fast Castle
13 532 12:41 18:11 32:27 ⛏ Fast Castle
8 350 11:19 17:15 31:46 ⛏ Fast Castle
8 320 12:42 22:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,160 12,140 6,895 1,665 37,860 45,782
12,350 11,135 4,650 2,250 30,385 43,365
16,215 5,890 6,030 2,150 30,285 36,515
16,620 5,410 3,720 4,010 29,760 33,375
11,080 10,215 6,265 1,600 29,160 37,522
11,025 9,955 6,155 1,650 28,785 35,222
12,280 6,335 3,705 1,600 23,920 28,781
4,900 8,030 2,140 1,815 16,885 19,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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