AoeStats
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Arabia

509674931Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1333
+13
🇨🇳 Turks · China
1320
+14
🇮🇳 Dravidians · India
1275
-13
🇮🇳 Magyars · India
1275
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,802 9:55 24:01 — ⚔ Scout Rush
50 2,618 9:54 27:57 — ⚔ Scout Rush
47 2,478 10:30 24:15 — ⚔ M@A into Archers
39 2,070 10:44 20:58 38:08 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,695 18,747 10,590 3,155 62,187 66,587
23,490 11,911 17,930 300 53,631 54,307
13,995 8,602 1,700 425 24,722 25,493
13,035 6,153 4,400 950 24,538 25,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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