AoeStats
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Fortress

510059173Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 30m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
919
+18
🇨🇳 Burmese · China
876
+20
🇨🇳 Italians · China
871
+21
🇵🇰 Huns · Pakistan
1024
-19
🇵🇰 Bohemians · Pakistan
1013
-19
🇵🇬 Goths · Papua New Guinea
952
-16
🇵🇰 Lithuanians · Pakistan
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,160 8:59 12:39 — ⛏ Fast Castle
32 965 7:35 12:18 26:02 ⛏ Fast Castle
25 772 8:54 14:02 —
16 481 7:44 13:38 20:48 ⛏ Fast Castle
16 496 7:36 11:39 24:06 ⛏ Fast Castle
15 450 10:15 14:05 17:17 ◆ FC into Fast Imp
14 440 8:17 13:01 — ⛏ Fast Castle
8 241 7:18 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,600 7,895 5,575 200 30,270 32,985
9,650 8,330 3,540 1,150 22,670 29,423
9,075 7,015 3,025 490 19,605 22,003
8,785 7,640 880 950 18,255 22,013
9,005 4,540 4,100 100 17,745 21,598
5,425 3,845 5,040 2,750 17,060 27,191
8,365 3,470 4,140 265 16,240 18,542
6,200 3,535 1,235 105 11,075 12,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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