AoeStats
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Lombardia

509926861Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Inca · Pakistan
1007
+17
🇲🇦 Hindustanis · Morocco
1003
+17
🇵🇰 Khmer · Pakistan
996
+17
🇹🇷 Burgundians · Türkiye
961
+18
🇭🇰 Jurchens · Hong Kong SAR China
1062
-19
🇭🇰 Hindustanis · Hong Kong SAR China
1057
-19
🇭🇰 Tatars · Hong Kong SAR China
1016
-17
🇹🇷 Huns · Türkiye
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,977 10:04 23:57 40:47 ⚔ Champi Rush
31 1,610 10:49 16:19 29:13 ⛏ Fast Castle
28 1,457 9:47 21:01 36:05 ⚔ Scout Rush
24 1,249 11:16 15:56 33:18 ⛏ Fast Castle
23 1,204 11:25 19:53 38:25 ⛏ Fast Castle
21 1,117 11:40 15:27 34:03 ⛏ Fast Castle
12 642 15:55 21:13 36:01 ⛏ Fast Castle
10 545 11:01 21:11 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,705 14,629 22,250 3,160 71,744 82,091
34,000 17,040 16,110 4,445 71,595 88,770
36,095 14,010 15,435 3,220 68,760 75,742
23,265 18,005 9,455 3,450 54,175 62,045
21,345 18,020 10,935 1,785 52,085 68,974
20,740 17,858 10,455 1,540 50,593 59,418
18,755 15,115 4,105 3,960 41,935 47,073
19,115 9,755 11,815 1,165 41,850 50,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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