AoeStats
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Fortress

509922899Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 22m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1060
+14
🇵🇰 Huns · Pakistan
990
+17
🇵🇰 Bohemians · Pakistan
979
+17
🇫🇷 Franks · France
977
+17
🇷🇺 Burgundians · Russia
1047
-17
🇹🇷 Turks · Türkiye
1007
-16
🇹🇷 Persians · Türkiye
1006
-16
🇫🇷 Teutons · France
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 837 9:02 12:44 — ⛏ Fast Castle
24 536 8:01 11:39 — ⛏ Fast Castle
21 477 8:16 12:45 — ⛏ Fast Castle
17 386 6:25 18:45 — ⛏ Fast Castle
15 336 8:53 14:50 — ⛏ Fast Castle
14 310 7:09 11:51 — ⛏ Fast Castle
13 297 9:13 14:13 — ⛏ Fast Castle
8 177 9:29 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,550 2,880 2,000 355 11,785 12,991
5,940 3,810 1,355 100 11,205 12,896
5,395 3,530 1,525 590 11,040 11,068
4,625 4,385 1,150 400 10,560 11,840
5,520 2,420 685 1,460 10,085 10,655
6,300 1,895 1,580 0 9,775 11,966
4,955 3,660 565 205 9,385 11,531
4,050 1,860 1,075 330 7,315 9,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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