AoeStats
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Yucatan

510669293Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 58m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1157
+16
🇺🇸 Lithuanians · United States
1143
+16
🇺🇸 Italians · United States
1160
-16
🇺🇸 Khmer · United States
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,110 9:48 14:27 35:05 ⛏ Fast Castle
34 2,016 11:36 17:05 43:46 ⛏ Fast Castle
31 1,814 10:53 19:42 37:11 ⚔ Scout Rush
29 1,684 11:54 17:21 49:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,610 15,617 30,230 1,900 81,357 93,565
29,685 11,366 19,420 3,060 63,531 67,032
17,740 18,149 13,700 1,500 51,089 58,135
13,795 14,255 8,575 2,175 38,800 53,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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