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Oasis

508362668Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 45m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1200
+13
🇲🇽 Hindustanis · Mexico
1174
+14
🇺🇸 Ethiopians · United States
1082
+19
🇨🇦 Romans · Canada
1150
-15
🇨🇦 Mongols · Canada
1142
-16
🇺🇸 Khmer · United States
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,442 11:44 16:37 36:16 ⛏ Fast Castle
29 1,337 8:43 17:42 34:20 ⛏ Fast Castle
25 1,155 11:28 17:17 37:20 ⛏ Fast Castle
21 953 12:16 17:43 31:25 ⛏ Fast Castle
20 891 10:44 16:41 37:58 ⛏ Fast Castle
15 695 10:35 16:05 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,800 20,005 14,965 2,920 59,690 69,411
13,475 15,266 9,820 3,650 42,211 44,582
20,045 9,963 7,715 1,780 39,503 47,109
14,085 10,935 8,175 1,820 35,015 37,374
10,950 12,431 7,480 3,645 34,506 39,142
11,800 9,510 3,175 3,055 27,540 28,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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