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Lombardia

507901809Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 77m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,944 12:32 17:14 36:25 ⛏ Fast Castle
35 2,691 11:34 15:58 34:11 ⛏ Fast Castle
32 2,490 11:58 16:11 30:46 ⛏ Fast Castle
25 1,944 10:59 15:23 29:32 ⛏ Fast Castle
25 1,921 13:16 19:19 34:53 ⛏ Fast Castle
25 1,943 11:12 16:16 31:30 ⛏ Fast Castle
22 1,709 10:24 18:12 35:17 ⛏ Fast Castle
20 1,552 11:40 20:31 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,850 16,740 21,890 2,150 125,630 132,676
52,190 35,762 20,380 5,630 113,962 124,903
57,885 25,685 26,545 3,025 113,140 121,662
37,520 39,653 26,920 5,635 109,728 149,405
50,855 26,974 17,690 4,520 100,039 112,646
39,255 28,143 21,045 3,215 91,658 105,382
29,520 14,710 20,730 1,965 66,925 76,318
26,050 16,430 17,635 1,500 61,615 85,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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