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Lombardia

507891479Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 106m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1128
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1123
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🇨🇦 Mongols · Canada
1122
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🇺🇸 Turks · United States
1095
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🇺🇸 Hindustanis · United States
1115
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🇲🇽 Georgians · Mexico
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🇨🇳 Georgians · China
1063
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🇨🇳 Bohemians · China
1060
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Player eAPM Actions Feudal Castle Imperial Opening
63 6,684 11:03 20:44 39:45 ⛏ Fast Castle
49 5,189 11:15 26:18 45:03
48 5,162 11:18 16:10 40:07 ⛏ Fast Castle
33 3,556 11:37 17:16 36:29 ⛏ Fast Castle
30 3,170 10:44 18:18 35:11 ⚔ Scout Rush
24 2,588 12:18 20:03 35:00 ⚔ FC into Scouts
21 2,211 10:29 22:36 44:25 ⚔ Scout Rush
21 2,223 10:44 19:00 45:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,690 37,404 65,280 7,300 176,674 222,019
62,950 61,360 43,590 4,630 172,530 197,174
71,175 38,160 46,330 3,660 159,325 162,429
84,965 30,332 36,820 6,560 158,677 169,778
47,170 78,429 24,150 5,270 155,019 156,357
59,955 55,976 31,290 2,380 149,601 164,500
68,065 39,140 15,710 2,900 125,815 149,146
50,025 21,225 32,500 8,685 112,435 163,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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