AoeStats
← Icelight

Lombardia

507883757Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 74m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1187
+14
🇺🇸 Tatars · United States
1165
+15
🇺🇸 Khmer · United States
1162
+15
🇺🇸 Slavs · United States
966
+23
🇨🇦 Hindustanis · Canada
1145
-17
🇨🇦 Ethiopians · Canada
1140
-17
🇨🇦 Byzantines · Canada
1139
-17
🇺🇸 Burgundians · United States
1111
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,053 12:27 16:21 40:30 ⛏ Fast Castle
42 3,100 9:39 19:33 38:29 ⚔ Scout Rush
33 2,483 9:06 20:45 36:54 ⚔ Scout Rush
33 2,442 10:21 21:24 39:53 ⚔ Archer Rush
26 1,918 11:26 18:12 29:48 ⛏ Fast Castle
21 1,583 10:10 21:47 37:22 ⚔ Scout Rush
19 1,408 11:30 18:55 43:32 ⚔ FC into Scouts into Skirms
19 1,376 10:35 18:09 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,415 65,354 33,410 6,590 175,769 178,178
56,875 32,965 41,500 6,260 137,600 148,487
56,905 43,441 27,710 3,775 131,831 133,290
54,290 24,728 28,575 2,930 110,523 124,157
32,095 18,485 31,405 4,400 86,385 112,246
32,445 29,225 9,430 2,255 73,355 92,006
26,080 14,585 16,760 1,655 59,080 69,753
17,905 21,465 15,115 940 55,425 63,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.