AoeStats
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Nomad

508209036Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1356
+16
🇨🇳 Japanese · China
1355
+16
🇧🇩 Goths · Bangladesh
1354
+16
🇦🇷 Lithuanians · Argentina
1344
+17
🇵🇱 Cumans · Poland
1408
-17
🇫🇮 Burgundians · Finland
1369
-17
🇩🇪 Burmese · Germany
1348
-16
🇨🇳 Maya · China
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,199 13:33 18:36 39:41 ⚔ Fish Boom into Archers
44 1,854 13:34 18:19 34:57 ⛏ Fish Boom FC
31 1,305 15:40 20:14 31:23 ⛏ Fish Boom FC
31 1,275 14:37 19:03 — ⚔ Fish Boom into Archers FC
25 1,041 12:31 30:54 — ⚔ Fish Boom into Towers into Scouts
25 1,062 17:21 25:52 — ⛏ Fish Boom into Galleys FC
24 1,016 15:14 30:32 — ⛏ Fish Boom
19 806 15:16 20:31 35:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,945 13,539 8,795 2,275 49,554 55,974
18,450 13,047 9,140 1,730 42,367 43,754
14,865 17,669 4,950 3,560 41,044 42,186
9,390 13,313 7,555 3,890 34,148 37,299
8,825 11,163 4,170 1,150 25,308 28,180
8,925 11,786 2,470 440 23,621 26,704
12,400 8,275 1,405 955 23,035 27,406
5,890 8,205 650 325 15,070 16,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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