AoeStats
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Nomad

508207450Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 7m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1341
+14
🇮🇩 Celts · Indonesia
1276
+16
🇺🇾 Franks · Uruguay
1271
+17
🇪🇸 Bulgarians · Spain
1256
+17
1425
-22
🇨🇳 Persians · China
1285
-16
🇨🇳 Cumans · China
1237
-14
1194
-25
Player eAPM Actions Feudal Castle Imperial Opening
48 362 — — —
44 331 — — — ⛏ Fish Boom
37 279 — — —
30 227 — — —
26 193 — — —
17 128 — — —
16 122 — — —
11 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 728 50 100 1,628 903
500 800 0 100 1,400 712
750 450 50 100 1,350 1,100
650 550 0 100 1,300 793
700 450 50 0 1,200 984
600 525 50 0 1,175 950
900 150 0 0 1,050 884
200 500 0 100 800 104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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