AoeStats
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Arena

510983378Analyzed
2v2 RM · 1h ago on Oct 3, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
986
+12
🇩🇪 Persians · Germany
976
+34
🇹🇷 Khmer · Türkiye
913
-13
🇹🇷 Persians · Türkiye
888
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 655 12:40 17:04 — ⛏ Fast Castle
19 547 11:18 18:23 — ⛏ Fast Castle
11 316 10:15 19:27 — ⛏ Fast Castle
8 237 9:03 23:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,600 5,365 1,250 850 18,065 22,667
5,825 7,020 520 920 14,285 16,074
5,440 3,295 1,430 1,050 11,215 13,164
4,085 3,490 745 1,050 9,370 10,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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