AoeStats
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Arena

510568186Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 63m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
859
+17
🇬🇧 Koreans · United Kingdom
849
+17
🇹🇷 Khmer · Türkiye
881
-17
🇹🇷 Persians · Türkiye
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,392 11:31 15:12 32:53 ⛏ Fast Castle
26 1,632 11:50 17:26 32:41 ⛏ Fast Castle
24 1,529 10:35 17:51 31:12 ⛏ Fast Castle
24 1,488 10:27 21:42 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,065 35,165 28,185 2,150 99,565 111,838
47,370 31,540 17,370 2,350 98,630 109,518
31,585 36,810 20,325 4,880 93,600 108,803
25,130 25,250 12,400 2,260 65,040 90,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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