AoeStats
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Arena

510550691Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 59m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
743
+18
🇩🇪 Turks · Germany
778
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,581 10:18 14:52 37:43 ⛏ Fast Castle
21 1,266 10:04 21:08 31:15 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,955 25,130 19,505 2,250 75,840 84,419
34,675 25,265 11,860 2,150 73,950 89,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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