AoeStats
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Arena

510389664Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 104m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
862
+17
🇹🇷 Persians · Türkiye
856
+18
🇹🇷 Burgundians · Türkiye
846
+18
🇬🇷 Turks · Greece
905
-18
🇬🇷 Lithuanians · Greece
896
-18
🇬🇷 Franks · Greece
868
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,920 10:05 21:18 29:20 ⛏ Fast Castle
32 3,341 12:56 20:20 31:18 ⛏ Fast Castle
26 2,709 12:06 20:12 32:20 ⛏ Fast Castle
25 2,634 10:08 21:43 31:32 ⛏ Fast Castle
24 2,448 11:38 15:23 31:52 ⛏ Fast Castle
19 1,930 10:59 17:42 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,535 68,250 41,795 4,385 210,965 220,000
76,940 42,685 33,975 3,850 157,450 171,602
34,610 56,115 57,595 3,000 151,320 155,157
65,945 44,758 37,330 2,835 150,868 154,136
51,090 52,355 38,370 4,535 146,350 154,508
59,375 40,070 28,350 3,580 131,375 146,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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