AoeStats
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Fortress

509405167Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 39m 14s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1269
+15
🇭🇰 Malay · Hong Kong SAR China
1261
+15
1260
+15
🇹🇷 Saracens · Türkiye
1256
+15
🇲🇽 Magyars · Mexico
1277
-18
🇺🇸 Bohemians · United States
1267
-16
🇺🇸 Slavs · United States
1202
-13
🇺🇸 Celts · United States
1200
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,958 7:38 11:20 22:49 ⛏ Fast Castle
37 1,434 8:55 13:31 25:49 ⛏ Fast Castle
35 1,387 7:40 11:33 26:20 ⛏ Fast Castle
30 1,193 7:59 11:36 25:42 ⛏ Fast Castle
28 1,108 8:20 13:37 25:45 ⛏ Fast Castle
26 1,013 7:44 11:40 28:24 ⛏ Fast Castle
24 937 7:50 11:51 29:04 ⛏ Fast Castle
24 928 7:59 12:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,635 11,801 12,940 3,205 56,581 68,158
20,990 19,880 12,065 660 53,595 59,484
22,940 18,320 8,970 2,900 53,130 59,643
22,030 16,560 7,645 1,900 48,135 50,937
18,055 11,895 9,495 1,195 40,640 54,106
17,025 8,915 12,075 1,700 39,715 52,072
11,395 10,825 4,580 1,320 28,120 30,420
11,200 10,048 1,730 2,995 25,973 27,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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