AoeStats
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Pilgrims

509397520Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 49m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1255
+14
1246
+14
🇨🇷 Dravidians · Costa Rica
1222
+15
🇺🇸 Gurjaras · United States
1140
+19
🇸🇪 Franks · Sweden
1231
-17
🇩🇪 Spanish · Germany
1214
-16
🇯🇴 Malay · Jordan
1200
-15
🇩🇪 Italians · Germany
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,672 11:08 20:48 32:56 ⛏ Fish Boom into Fire Galleys FC
32 1,574 11:46 20:51 37:08 ⛏ Fish Boom into Galleys FC
30 1,483 11:58 18:42 36:28 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,390 10:29 26:30 42:51 ⚔ Fish Boom into Scouts
26 1,296 12:02 25:32 — ⚔ Fish Boom into Scouts
25 1,229 13:17 19:13 27:43 ⛏ Fish Boom FC
21 1,057 11:32 17:21 — ⛏ Fish Boom FC
20 1,007 11:45 15:24 39:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,265 29,325 12,645 1,835 67,070 75,454
15,335 17,910 10,060 4,285 47,590 57,847
13,700 21,280 8,990 2,150 46,120 56,509
12,070 20,870 8,365 1,555 42,860 47,305
14,085 10,989 8,120 2,505 35,699 39,627
16,010 7,720 7,545 1,500 32,775 36,235
12,915 9,978 5,760 2,640 31,293 37,368
5,175 8,155 4,110 300 17,740 17,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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