AoeStats
← taileibuxiang108

Oasis

509393634Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1243
+12
1233
+13
🇮🇳 Japanese · India
1165
+16
🇸🇰 Khmer · Slovakia
1134
+17
🇨🇳 Byzantines · China
1188
-16
🇹🇼 Saracens · Taiwan
1159
-14
🇹🇼 Poles · Taiwan
1159
-14
🇹🇼 Ethiopians · Taiwan
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 843 12:53 17:46 — ⚔ M@A FC
40 796 11:06 — — ⚔ Archer Rush
39 772 10:03 — — ⚔ M@A into Skirms
38 753 11:14 — — ⚔ Scout Rush
35 697 11:32 16:58 — ⛏ Fast Castle
34 672 10:38 14:39 — ⛏ Fast Castle
30 605 10:44 — — ⚔ Archer Rush
27 545 11:47 18:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,425 3,094 490 0 8,009 8,687
3,825 3,575 200 400 8,000 8,212
4,430 2,535 350 0 7,315 8,327
3,650 2,230 435 200 6,515 7,027
3,300 1,541 740 650 6,231 6,574
2,925 2,073 905 250 6,153 7,527
3,225 2,050 200 0 5,475 7,681
2,725 1,813 455 125 5,118 5,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.