AoeStats
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Nomad

509717548Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1030
+16
🇩🇪 Japanese · Germany
983
+18
🇩🇪 Romans · Germany
973
+18
🇹🇷 Khmer · Türkiye
899
+21
🇧🇪 Mongols · Belgium
1217
-26
🇩🇪 Romans · Germany
1040
-19
🇧🇷 Poles · Brazil
1002
-18
🇧🇪 Persians · Belgium
820
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 2,192 13:02 19:26 37:07 ⛏ Fish Boom FC
37 2,124 15:39 21:11 45:22 ⚔ Fish Boom into Fire Galleys into Scouts
25 1,424 14:25 22:20 37:36 ⛏ Fish Boom FC
19 1,049 17:11 31:32 56:27 ⚔ Fish Boom into Drush into Towers into Scouts
18 1,048 15:27 24:01 39:59 ⛏ Fish Boom FC into Galleys
14 812 16:04 22:02 52:15 ⛏ Fish Boom FC
11 649 17:32 25:40 41:47 ⚔ Fish Boom into Scouts
9 527 16:08 23:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,680 18,460 18,905 2,375 56,420 59,115
17,755 19,730 9,830 4,400 51,715 55,100
22,210 14,750 11,915 2,250 51,125 52,944
21,300 7,265 13,850 5,500 47,915 51,945
18,825 14,375 10,800 2,250 46,250 54,484
14,305 15,436 7,145 1,450 38,336 38,424
15,520 11,135 5,295 2,625 34,575 37,042
3,985 2,605 360 225 7,175 7,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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