AoeStats
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Arabia

508059356Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 24m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khitans · Switzerland
976
+16
🇩🇪 Portuguese · Germany
955
+17
🇩🇪 Hindustanis · Germany
947
+17
🇩🇪 Lithuanians · Germany
909
+19
🇪🇸 Tupi · Spain
992
-18
🇦🇷 Franks · Argentina
987
-18
🇧🇷 Romans · Brazil
960
-17
🇵🇪 Spanish · Peru
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,145 11:27 — —
36 862 13:25 — — ⚔ Champi Rush
32 787 11:07 18:43 — ⚔ Scout Rush
27 662 11:16 23:43 — ⚔ M@A Rush
24 586 10:53 15:00 — ⛏ Fast Castle
21 516 12:44 17:35 — ⛏ Fast Castle
15 367 11:55 20:35 — ⚔ FC into Scouts
6 147 15:23 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,685 3,105 2,000 920 12,710 13,990
6,710 3,345 850 200 11,105 11,824
5,570 3,509 635 0 9,714 11,297
3,300 3,424 385 750 7,859 8,272
4,305 2,278 90 310 6,983 8,786
3,530 2,017 440 650 6,637 7,006
3,315 1,919 310 0 5,544 6,481
2,950 2,330 200 0 5,480 8,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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