AoeStats
← tobinho_125

Arabia

507121764Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 61m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
939
+15
🇫🇷 Bohemians · France
909
+16
🇩🇪 Hindustanis · Germany
902
+16
🇩🇪 Romans · Germany
893
+17
🇹🇷 Vietnamese · Türkiye
997
-19
🇹🇷 Teutons · Türkiye
914
-16
🇩🇪 Magyars · Germany
875
-15
🇺🇸 Celts · United States
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,391 10:43 23:51 46:15 ⚔ Archers into Scouts
36 2,221 11:29 16:07 33:18 ⛏ Fast Castle
26 1,591 11:24 23:53 37:46 ⚔ Scout Rush
24 1,464 9:51 20:13 42:16 ⛏ Fast Castle
23 1,433 13:31 17:48 34:12 ⛏ Fast Castle
22 1,336 10:38 18:34 36:48 ⛏ Fast Castle
16 964 11:39 21:34 38:37 ⛏ Fast Castle
13 775 11:50 17:40 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,350 37,498 18,310 6,935 93,093 94,694
42,255 16,128 26,770 3,950 89,103 96,798
27,745 18,520 27,450 3,350 77,065 84,757
32,385 13,365 24,395 2,495 72,640 81,137
15,460 19,887 13,340 2,285 50,972 57,567
19,085 18,160 4,945 3,975 46,165 50,546
19,130 13,035 10,530 2,250 44,945 52,389
17,975 17,288 4,640 2,150 42,053 58,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.