AoeStats
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MegaRandom

507116478Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 26m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
993
+14
🇲🇽 Japanese · Mexico
963
+15
🇩🇪 Mapuche · Germany
930
+16
🇺🇸 Magyars · United States
921
+17
🇩🇪 Ethiopians · Germany
988
-44
🇮🇳 Aztecs · India
943
-43
🇩🇪 Hindustanis · Germany
917
-15
🇩🇪 Romans · Germany
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 979 11:15 21:24 —
34 925 11:57 16:06 — ⛏ Fast Castle
29 781 11:35 15:21 — ⛏ Fast Castle
22 593 12:32 17:32 — ⛏ Fast Castle
21 574 13:25 17:02 — ⛏ Fast Castle
18 488 11:37 16:32 — ⛏ Fast Castle
11 290 13:30 19:52 — ⛏ Fast Castle
10 280 13:36 22:55 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,175 6,745 450 950 15,320 16,674
5,025 5,190 1,600 0 11,815 13,271
6,170 3,909 565 435 11,079 11,840
5,300 4,925 550 200 10,975 13,884
5,350 2,945 875 1,400 10,570 12,223
4,480 3,739 370 945 9,534 10,771
4,520 2,535 715 100 7,870 8,978
4,575 2,460 540 65 7,640 9,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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