AoeStats
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Nomad

507106874Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 66m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
899
+18
🇩🇪 Wu · Germany
888
+19
🇦🇷 Vikings · Argentina
864
+19
🇨🇦 Japanese · Canada
965
-20
🇩🇪 Franks · Germany
935
-18
🇮🇳 Burgundians · India
930
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 3,592 14:26 19:53 37:52 ⛏ Fish Boom FC
39 2,577 13:56 21:47 37:32 ⚔ Fish Boom into Scouts
23 1,499 15:03 20:40 35:42 ⛏ Fish Boom FC
12 763 14:40 20:22 — ⛏ Fish Boom
10 671 18:31 24:48 46:47 ⛏ Fish Boom
8 502 16:38 27:11 — ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
33,895 15,490 15,740 5,090 70,215 73,102
22,165 23,615 18,370 2,575 66,725 68,395
19,010 20,318 7,605 1,425 48,358 69,496
11,090 10,235 5,640 1,800 28,765 31,744
10,305 9,295 3,710 2,350 25,660 28,767
5,575 5,421 1,115 1,070 13,181 13,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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