AoeStats
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African Clearing

505960856Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 73m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
955
+14
🇩🇪 Romans · Germany
941
+15
🇩🇪 Celts · Germany
914
+16
🇧🇷 Britons · Brazil
958
-17
🇩🇪 Cumans · Germany
900
-14
🇩🇪 Bulgarians · Germany
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,306 14:38 28:27 40:52 ⚔ Archers into Towers
27 1,998 15:16 34:44 — ⚔ Scout Rush
15 1,096 12:45 20:59 49:00 ⛏ Fast Castle
14 1,058 15:47 26:35 57:24 ⚔ Scout Rush
13 926 14:49 23:25 47:34
12 887 15:00 22:18 40:49 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,125 32,645 15,650 4,500 77,920 81,495
27,410 15,740 14,585 11,525 69,260 103,035
31,850 12,800 11,670 2,215 58,535 62,548
7,950 29,945 19,600 200 57,695 67,042
24,575 20,145 10,945 1,300 56,965 75,579
17,675 21,210 13,235 850 52,970 54,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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