AoeStats
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Hill Fort

505953968Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 44m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
886
+14
🇩🇪 Turks · Germany
875
+14
🇦🇺 Maya · Australia
847
+15
🇮🇳 Britons · India
840
-15
🇮🇳 Vietnamese · India
829
-14
🇪🇸 Lithuanians · Spain
822
-14
Compared against 56,014 analysed team-game players on Hill Fort.
K10 C
Feudal Age 11:52 vs 10:56
btm 21%
Castle Age 18:28 vs 18:30
top 50%
Imperial Age 31:54 vs 36:06
top 16%
eAPM 17 vs 28
btm 19%
First military 23:18 vs 18:29
btm 22%
▼ Slow Feudal Age at 11:52 — slower than 79% of analysed players on Hill Fort
▲ Fast Imperial Age at 31:54 — faster than 84% of analysed players on Hill Fort
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (10:49) — usually safest before it
tobinho_125 B
Feudal Age 12:05 vs 10:56
btm 18%
Castle Age 17:34 vs 18:30
top 41%
Imperial Age 34:13 vs 36:06
top 33%
eAPM 28 vs 28
top 50%
First military 17:18 vs 18:29
top 40%
▼ Slow Feudal Age at 12:05 — slower than 82% of analysed players on Hill Fort
▼ Loom after the Feudal click (10:07) — usually safest before it
▲ Town centers almost never idle — 1s across the first 17:34
Cramgee C
Feudal Age 14:50 vs 10:56
btm 2%
Castle Age 20:13 vs 18:30
btm 34%
Imperial Age 27:45 vs 36:06
top 2%
eAPM 11 vs 28
btm 6%
First military 25:50 vs 18:29
btm 13%
▼ Slow Feudal Age at 14:50 — slower than 98% of analysed players on Hill Fort
▲ Fast Imperial Age at 27:45 — faster than 98% of analysed players on Hill Fort
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 25:50 (Monk) — later than 87% of analysed players on Hill Fort
▲ Town centers almost never idle — 19s across the first 20:13
SGTbubbles D
Feudal Age 12:07 vs 10:56
btm 17%
Castle Age 20:11 vs 18:30
btm 35%
Imperial Age — vs 36:06
btm 0%
eAPM 14 vs 28
btm 12%
First military 29:15 vs 18:29
btm 6%
▼ Slow Feudal Age at 12:07 — slower than 83% of analysed players on Hill Fort
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom after the Feudal click (11:50) — usually safest before it
▼ First military only at 29:15 (Rattan Archer) — later than 94% of analysed players on Hill Fort
SGTSanju C
Feudal Age 11:47 vs 10:56
btm 23%
Castle Age 18:57 vs 18:30
btm 46%
Imperial Age 35:54 vs 36:06
top 48%
eAPM 23 vs 28
btm 37%
First military 19:22 vs 18:29
btm 43%
▼ Slow Feudal Age at 11:47 — slower than 77% of analysed players on Hill Fort
▼ Loom never researched — one lost villager costs more
Twiste∂• B
Feudal Age 9:47 vs 10:56
top 15%
Castle Age 14:47 vs 18:30
top 6%
Imperial Age 39:04 vs 36:06
btm 28%
eAPM 15 vs 28
btm 14%
First military 26:16 vs 18:29
btm 12%
▲ Fast Feudal Age at 9:47 — faster than 85% of analysed players on Hill Fort
▲ Fast Castle Age at 14:47 — faster than 94% of analysed players on Hill Fort
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 26:16 (Archer) — later than 88% of analysed players on Hill Fort
▼ Town centers idle 4:07 of the first 14:47 — keep villagers queued
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