AoeStats
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Arena

505930234Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 65m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Bohemians · Slovenia
841
+16
🇸🇮 Persians · Slovenia
836
+17
🇸🇮 Goths · Slovenia
823
+17
🇩🇪 Goths · Germany
873
-18
🇩🇪 Turks · Germany
860
-17
🇵🇰 Hindustanis · Pakistan
809
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,218 11:38 16:40 35:51 ⛏ Fast Castle
26 1,669 11:05 15:29 38:32 ⛏ Fast Castle
22 1,402 10:58 17:30 32:31 ⛏ Fast Castle
15 965 12:23 18:50 37:23 ⛏ Fast Castle
13 844 12:56 18:35 23:04 ◆ FC into Fast Imp
13 814 12:35 21:03 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,160 30,955 25,730 5,600 98,445 115,687
51,175 22,530 19,285 4,300 97,290 111,422
53,245 20,170 17,705 2,900 94,020 104,130
40,505 16,895 13,490 1,500 72,390 91,018
22,800 20,150 9,325 3,200 55,475 58,788
18,170 13,940 14,975 3,055 50,140 59,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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