AoeStats
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Highland

504475486Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 103m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1000
+14
🇮🇳 Koreans · India
973
+15
🇦🇺 Gurjaras · Australia
919
+17
🇦🇷 Vietnamese · Argentina
901
+19
🇹🇷 Burgundians · Türkiye
984
-18
🇨🇿 Japanese · Czechia
981
-17
🇩🇪 Sicilians · Germany
944
-16
🇩🇪 Poles · Germany
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 4,977 11:42 17:31 33:01 ⛏ Fast Castle
40 4,130 13:10 23:33 37:03 ⛏ Fast Castle
34 3,549 11:08 22:18 34:05 ⚔ Archer Rush
30 3,103 11:38 17:08 38:53 ⛏ Fish Boom FC
30 3,101 11:56 18:12 31:54 ⛏ Fish Boom FC
18 1,862 11:12 19:10 32:26 ⛏ Fast Castle
16 1,713 13:12 23:24 38:09 ⛏ Fast Castle
3 356 10:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
115,620 45,570 87,475 1,600 250,265 282,695
105,400 53,431 41,365 8,990 209,186 223,752
73,355 49,970 31,235 3,935 158,495 172,293
39,490 67,138 45,145 3,220 154,993 175,217
70,545 45,935 34,900 3,220 154,600 174,192
44,375 46,745 53,850 8,975 153,945 190,027
48,175 68,700 19,270 3,655 139,800 143,906
1,450 350 50 0 1,850 2,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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