AoeStats
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Black Forest

504472461Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 18m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
901
+18
🇩🇪 Romans · Germany
896
+19
🇵🇪 Bohemians · Peru
854
+20
🇭🇰 Poles · Hong Kong SAR China
834
+38
🇨🇳 Portuguese · China
968
-20
🇰🇷 Bohemians · South Korea
948
-19
🇰🇷 Romans · South Korea
941
-19
🇰🇷 Britons · South Korea
940
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 829 9:18 — — ⚔ Tower Rush
26 466 12:05 16:02 — ⛏ Fast Castle
25 443 12:49 17:44 — ⛏ Fast Castle
24 433 13:28 — — ⛏ Fast Castle
19 351 14:31 — — ⚔ Drush
19 336 11:15 — —
18 328 12:49 17:29 — ⛏ Fast Castle
17 301 10:19 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,775 2,261 350 100 6,486 7,093
3,325 2,495 250 100 6,170 6,493
3,550 2,200 200 0 5,950 5,696
3,075 1,806 210 625 5,716 6,221
3,300 1,871 200 100 5,471 6,901
3,475 1,532 200 165 5,372 5,854
2,050 1,190 0 130 3,370 4,700
1,950 800 60 0 2,810 4,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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