AoeStats
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Nomad

504471122Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 9m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
990
+14
🇧🇷 Huns · Brazil
990
+14
🇩🇪 Cumans · Germany
870
+19
🇺🇸 Vikings · United States
869
+19
🇨🇳 Mongols · China
1009
-19
🇷🇴 Khitans · Romania
944
-17
🇨🇳 Poles · China
912
-15
🇩🇪 Portuguese · Germany
896
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 274 — — —
24 229 — — — ⚔ Drush
18 171 — — —
11 100 — — —
7 62 — — —
3 32 — — —
1 14 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 750 0 100 2,000 1,575
750 687 50 100 1,587 908
750 450 40 100 1,340 773
600 450 0 100 1,150 555
0 425 0 100 525 20
200 175 0 0 375 210
0 275 0 100 375 375
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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