AoeStats
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African Clearing

504077394Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
948
+15
🇩🇪 Romans · Germany
896
+17
🇺🇸 Khmer · United States
896
+17
🇭🇷 Slavs · Croatia
891
+18
🇨🇳 Huns · China
972
-19
🇮🇳 Spanish · India
971
-18
🇩🇪 Goths · Germany
924
-17
🇹🇷 Vikings · Türkiye
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,195 15:16 19:21 36:01 ⚔ Scouts FC
26 1,066 15:09 25:33 39:04 ⚔ Drush FC
21 839 16:21 20:14 — ⛏ Fast Castle
21 865 17:05 27:08 — ⚔ M@A Rush
18 749 14:28 22:58 — ⚔ Scout Rush
15 621 15:17 18:48 — ⛏ Fast Castle
8 311 15:10 40:11 — ⚔ M@A FC
7 275 14:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,485 11,930 5,235 1,600 31,250 34,677
13,520 10,610 3,750 1,970 29,850 35,001
10,530 11,717 3,465 410 26,122 30,678
11,375 8,330 2,455 1,415 23,575 32,189
10,005 6,010 1,295 1,335 18,645 20,102
9,260 4,230 2,470 950 16,910 22,060
5,905 3,960 500 335 10,700 14,276
2,965 1,939 220 350 5,474 5,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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