AoeStats
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QS Arena

503672793Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 59m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
871
+14
🇩🇪 Mongols · Germany
869
+14
🇮🇳 Bohemians · India
861
+14
🇩🇪 Wu · Germany
856
+15
🇹🇷 Persians · Türkiye
867
-16
🇹🇷 Turks · Türkiye
828
-14
🇹🇷 Byzantines · Türkiye
823
-14
🇹🇷 Khmer · Türkiye
784
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,850 8:49 14:10 33:23 ⛏ Fast Castle
39 2,325 8:27 13:20 20:43 ◆ FC into Fast Imp
32 1,913 8:46 14:26 43:50 ⛏ Fast Castle
25 1,476 8:32 12:57 37:09 ⛏ Fast Castle
17 1,026 9:37 19:16 29:30 ⚔ FC into Scouts
17 1,010 12:47 23:18 42:21 ⛏ Fast Castle
16 937 11:03 17:35 39:00 ⛏ Fast Castle
15 888 8:59 15:43 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,590 37,545 29,490 2,800 92,425 99,896
21,670 32,475 23,700 2,150 79,995 94,674
30,320 25,300 16,075 2,800 74,495 81,995
35,595 10,820 12,375 2,980 61,770 61,775
23,220 13,935 19,995 3,250 60,400 67,301
18,070 8,380 11,460 2,250 40,160 54,227
15,970 12,785 6,260 1,835 36,850 42,021
10,790 8,830 5,770 505 25,895 27,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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