AoeStats
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Black Forest

503665662Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
926
+14
🇩🇪 Italians · Germany
919
+14
🇲🇽 Saracens · Mexico
859
+17
🇩🇪 Romans · Germany
884
-15
🇸🇮 Khmer · Slovenia
877
-15
🇩🇪 Portuguese · Germany
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,852 12:13 16:42 31:45 ⛏ Fast Castle
22 1,034 11:08 18:33 — ⛏ Fast Castle
18 831 12:14 16:23 33:21 ⛏ Fast Castle
15 705 11:26 25:10 — ⛏ Fast Castle
12 562 12:34 22:01 30:21 ⛏ Fast Castle
12 563 13:44 22:44 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,260 21,780 13,540 2,920 60,500 66,117
18,015 22,592 13,445 975 55,027 66,651
14,265 9,129 11,110 2,925 37,429 46,293
13,410 9,197 10,620 1,485 34,712 36,092
15,245 5,560 5,460 0 26,265 28,902
7,965 7,411 4,365 2,260 22,001 26,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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