AoeStats
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MegaRandom

509751313Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 50m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
1632
+12
🇭🇺 Mongols · Hungary
1563
+15
🇭🇺 Ethiopians · Hungary
1542
+16
🇲🇽 Franks · Mexico
1626
-18
🇺🇸 Saracens · United States
1520
-13
🇲🇽 Britons · Mexico
1491
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 3,841 10:56 18:15 29:08 ⚔ Scout Rush
65 3,273 12:19 16:04 24:40 ⚔ FC into Archers
61 3,061 9:34 15:21 31:27 ⚔ Scouts into Fish Boom
53 2,645 12:12 15:56 26:39 ⚔ Archers FC
48 2,426 11:31 22:49 29:08 ⚔ Archer Rush
32 1,600 9:31 22:33 36:50 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,470 18,528 26,910 2,160 84,068 89,908
37,390 24,525 17,015 1,670 80,600 85,515
16,485 30,251 24,160 3,410 74,306 94,325
26,695 26,640 13,935 2,260 69,530 79,609
16,260 21,891 14,755 3,285 56,191 68,776
14,350 12,043 6,980 2,025 35,398 39,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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