AoeStats
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MegaRandom

509738051Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1656
+14
🇫🇷 Magyars · France
1592
+16
🇲🇽 Persians · Mexico
1656
-17
🇺🇸 Saracens · United States
1542
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,951 6:08 14:06 25:17 ⛏ Fish Boom into Galleys FC
43 1,729 8:42 12:28 17:28 ⛏ Fish Boom FC into Fast Imp
39 1,565 7:16 12:32 21:22 ◆ Galleys FC
32 1,292 8:13 12:31 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,030 14,318 8,430 5,500 49,278 55,113
9,855 14,430 11,045 950 36,280 40,101
12,700 11,370 7,410 2,150 33,630 36,924
9,940 9,450 3,240 2,150 24,780 25,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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