AoeStats
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Arena

509731118Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 44m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1736
+10
🇵🇪 Mongols · Peru
1499
+19
🇵🇪 Bohemians · Peru
1438
+22
🇲🇽 Khmer · Mexico
1677
-21
🇺🇸 Saracens · United States
1558
-16
🇲🇽 Bengalis · Mexico
1505
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,151 11:25 14:57 31:36 ⛏ Fast Castle
57 2,563 9:39 15:34 28:26 ⛏ Fast Castle
52 2,300 10:36 14:28 37:45 ⛏ Fast Castle
47 2,111 10:28 14:07 34:32 ⛏ Fast Castle
39 1,754 10:02 13:41 36:50 ⛏ Fast Castle
23 1,025 8:43 14:31 22:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,975 28,415 22,095 4,200 71,685 79,758
31,575 15,720 15,220 6,250 68,765 76,132
24,395 18,570 10,080 2,255 55,300 58,622
17,720 19,810 6,960 1,150 45,640 58,636
16,485 14,870 8,570 2,150 42,075 42,400
6,520 5,772 2,100 580 14,972 15,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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